Graphics has become sets of highly independent mathematically intense problems. Post Your Comment Please log in or sign up to comment. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. GhostXL , Aug 10, It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem. We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance.
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State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. Effective Memory Data Rate: I did like the reason behind the Triangle but if its a sales ploy at the time my apology’s.
Even without knowing all the ins and outs, it ageiz quite obvious that this chip will be a force to be reckoned with in the physics realm. This will obviously make it easier for GPUs to handle doing things other than graphics more efficiently.
Thought’s only would be appreciated as my PC is quick, just ive seen what dedication can do. Dedicated card with SLI is surprisingly better asud several motherboards that’s why the option is in the driver.
For a new physx card, I would say a gt, or gso. These types of solutions will add a little more punch to what developers can do.
ASUS’s AGEIA PhysX P1 Card – Legit ReviewsTaking The ASUS PhysX P1 Card For a Test Drive
We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance. JonasBeckmanAug 6, What you are going to have to do though is every time you have a new game that installs Nvidia Physx software during the games install, go and un-install it afterward and reinstall the older Ageia driver. Physics, as we noted in last years article, generally presents itself in sets of highly dependant ageua problems.
GhostXLAug 10, Very unsure with the Extreme board as filling all the PCI slots slow it down.
Originally Posted by Korth. Let’s take a look a the ASUS card and then take a look at the numbers.
Or wait and see how OpenCl pans out, it shouldn’t be too long now. Graphics has become sets of highly independent mathematically intense problems. Results 1 to 5 of 5. Ark ham city scarecrow nightmare is prime example of the difference.
Asus Ageia Physx P1
Ive found the actual list on the net for titles using the card is rather incomplete, so you will just have to shop around and see what you find. With the possibility for games to support orders of magnitude more rigid body objects under PhysX, overhead can become an issue when batching these objects to the Afeia for rendering. The main selling points of physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card. I have 2 gtx cards spare yet 1 alone with all my setup would need a new power station to run.
AGEIA, being the first and only consumer-oriented physics processor designer right now, has not given us as much in-depth technical detail as other hardware designers. There asuus ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus.
Ashs card works for me great on Mirrors Edge and Auss Salvation, and Bionic Commando also I do believe also But I did not do the standard “touch test” to see if the fan fired up on that one, but instead just tested with the newest Physx drivers that don’t use the card versus the ones that do and found the game ran better with the older working drivers.
We have yet to see Havok FX or a competing solution in action, xsus we can’t go into any detail on what to expect. In physics, it is much more often the case that different things need to be done to every physical object in a scene, and it makes much more sense to attack the problem with a proper solution.